Class representing the camera in a 3D scatter plot.

2.0

Hierarchy (view full)

Implements

Methods

  • Casts this object to the specified type. Throws error on failure.

    Type Parameters

    • T1

      The target type of the cast.

    • T2

      The type of the object to cast.

    Parameters

    Returns T1

  • Determines whether the specified object is equal to the current object.

    Parameters

    • obj: any

      The object to compare with the current object.

    Returns boolean

    true if the specified object is equal to the current object; otherwise, false.

  • Serves as the default hash function.

    Returns number

    A hash code for the current object.

  • Returns a string that represents the current object.

    Returns string

    A string that represents the current object.

  • Casts this object to the specified type. Returns null on failure.

    Type Parameters

    • T1

      The target type of the cast.

    • T2

      The type of the object to cast.

    Parameters

    Returns null | T1

  • Determines whether the specified object instances are considered equal.

    Parameters

    • objA: any

      The first object to compare.

    • objB: any

      The second object to compare.

    Returns boolean

    true if the objects are considered equal; otherwise, false. If both objA and objB are null, the method returns true.

Default capability

  • get Context(): INodeContext
  • Gets the context of this node.

    Returns INodeContext

    2.0

  • get Direction(): Tuple3D
  • Gets or sets the direction in which the camera is looking.

    Returns Tuple3D

    2.0

  • set Direction(value): void
  • Parameters

    Returns void

  • get FieldOfView(): number
  • Gets the field of view in, in degrees.

    Returns number

    2.0

  • get IsAttached(): boolean
  • Gets a value indicating whether this node is attached.

    Returns boolean

    2.0

  • get Position(): Tuple3D
  • Gets of sets the position of the camera.

    Returns Tuple3D

    2.0

  • set Position(value): void
  • Parameters

    Returns void

  • get Transactions(): ITransactions
  • Gets a collection of methods for executing transactions on the document.

    Returns ITransactions

    2.0

  • get UpDirection(): Tuple3D
  • Sets or gets the up direction.

    Returns Tuple3D

    2.0

  • set UpDirection(value): void
  • Parameters

    Returns void

  • Resets camera to its default position and direction.

    Returns void

    2.0