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    Class representing the camera in a 3D scatter plot.

    2.0

    Hierarchy (View Summary)

    Implements

    Index

    Methods

    • Casts this object to the specified type. Throws error on failure.

      Type Parameters

      • T1

        The target type of the cast.

      • T2

        The type of the object to cast.

      Parameters

      Returns T1

    • Determines whether the specified object is equal to the current object.

      Parameters

      • obj: any

        The object to compare with the current object.

      Returns boolean

      true if the specified object is equal to the current object; otherwise, false.

    • Serves as the default hash function.

      Returns number

      A hash code for the current object.

    • Returns a string that represents the current object.

      Returns string

      A string that represents the current object.

    • Casts this object to the specified type. Returns null on failure.

      Type Parameters

      • T1

        The target type of the cast.

      • T2

        The type of the object to cast.

      Parameters

      Returns null | T1

    • Determines whether the specified object instances are considered equal.

      Parameters

      • objA: any

        The first object to compare.

      • objB: any

        The second object to compare.

      Returns boolean

      true if the objects are considered equal; otherwise, false. If both objA and objB are null, the method returns true.

    Default capability

    • get Context(): INodeContext

      Gets the context of this node.

      Returns INodeContext

      2.0

    • get Direction(): Tuple3D

      Gets or sets the direction in which the camera is looking.

      Returns Tuple3D

      2.0

    • set Direction(value: Tuple3D): void

      Parameters

      Returns void

    • get FieldOfView(): number

      Gets the field of view in, in degrees.

      Returns number

      2.0

    • get IsAttached(): boolean

      Gets a value indicating whether this node is attached.

      Returns boolean

      2.0

    • get Position(): Tuple3D

      Gets of sets the position of the camera.

      Returns Tuple3D

      2.0

    • set Position(value: Tuple3D): void

      Parameters

      Returns void

    • get Transactions(): ITransactions

      Gets a collection of methods for executing transactions on the document.

      Returns ITransactions

      2.0

    • get UpDirection(): Tuple3D

      Sets or gets the up direction.

      Returns Tuple3D

      This vector does not need to be perpendicular to the direction of the camera, but the two vectors must not coincide.

      2.0

    • set UpDirection(value: Tuple3D): void

      Parameters

      Returns void

    • Resets camera to its default position and direction.

      Returns void

      2.0